HUD
The HUD command controls all aspects of the on-screen display.
Command Arguments
/hud modules
Lists all HUD modules to edit.
Each module has their own setting and state.
Clicking on a module on the GUI opens the HUD module edit menu.
For a list of modules and their details, Click Here.
- edit <module>
/hud module edit coordinates
Displays the HUD module edit GUI.
The menu displays a random preview of the module, toggle settings, HUD order settings, custom HUD options, and buttons to switch the module being edited.
- order <module> <order>
/hud module order time 2
Sets the display order for the module selected.
Enter a number greater than one for the order.
- setting <module> <module_setting> <value>
/hud module setting speed 2d-calculation off
Sets a specific HUD module setting to the given value.
For a list of settings and their values, Click Here.
- toggle <module>
/hud module toggle time
Toggles the enabled status of the selected module.
- reset (module)
/hud module reset
Restores all HUD modules to their default values unless a specific module is specified.
Module Setting Types
module | setting | value | explanation |
---|---|---|---|
angle | display | [yaw, pitch, both] | Sets the angle display type. |
coordinates | xyz-display | [on, off] | Toggles between xyz and xz coordinate display. |
speed | 2d-calculation | [on, off] | Sets the speed calculation type, |
display-pattern | 0.00 | Sets the formatting string for the speed value. | |
time | 24hr-clock | [on, off] | Toggles between a 24 and 12 hour clock. |
tracking | hybrid | [on, off] | Enables the ability track any target, but prioritizes tracking the main target. |
target | [player, dest] | Selects the target for the tracker to point towards. | |
display-type | [simple, compact] | Changes the visual style of the tracker. | |
show-elevation | [on, off] | Enables showing the elevation difference to the target. |
Modules
- coordinates
Displays the current location.
- distance
Displays the distance from the set destination.
- destination
Displays the coordinates for the set destination.
- direction
Displays the current facing direction.
- tracking
Displays an arrow that points to the tracked target.
- time
Displays the time of the current world.
- weather
Displays the weather status of the current world.
- speed
Displays the current movement speed.
- angle
Displays the current viewing angle.
/hud color
Displays the GUI to edit the HUD colors.
The HUD has two color categories; primary & secondary.
Each HUD Module uses either color when displaying.
Along with entering a custom color for the HUD, each color type can be a combination of bold, italic, and rainbow.
Color Arguments:
- reset [all, primary, secondary]
/hud color reset primary
Resets the style of the selected HUD color category
- [primary, secondary] . . .
/hud color primary
Edits the selected HUD color category
- set <color>
/hud color primary set #ffccff
Sets the color for the color category
- bold [on, off]
/hud color secondary bold on
Enables or disables bold styling for the color category
- italics [on, off]
/hud color secondary italics off
Enables or disables italics styling for the color category
- rainbow [on, off]
/hud color primary rainbow on
Enables or disables rainbow for the color category
/hud settings
Displays the HUD settings GUI.
Edit HUD settings such as BossBar and HUD display type.
- reset (hud_setting)
/hud settings reset bossbar.color
Restores all HUD settings to their default values unless a specific setting is specified.
- set <hud_setting> <state>
/hud settings set type bossbar
Updates a specific HUD setting to the given state.
HUD Setting Types
setting | value | explanation |
---|---|---|
state | [on, off] | Sets the HUD visibility. |
type | [actionbar, bossbar] | Sets the HUD display type. |
bossbar.color | [pink, blue, red, green, yellow, purple, white] | Sets the color of the BossBar. |
bossbar.distance | 0+ | Sets the distance at which the BossBar starts decreasing as the player approaches. |
/hud toggle
Toggles the hud state.